Independent research & development

Making hidden structure visible.

Jinn Project turns meaning, cognition and culture into open research tools, playable systems and public apps, and publishes how they work.

Seven projects across four domains: Thought, Body, Material and System. Lines show where projects share data, mechanics or material.

01Flagship · Playable now

Thought becomes playable strategy.

In Source of Thought, works of literature, philosophy, science and history become cards. ThoughtMap profiles their meaning; the game turns affinity and resonance into a 5×5 battlefield.

Source of Thought battle: card units on the Cyber Shrine field, linked by family-based interference lines.
Public web build · actual gameplay capture
Deck
10 cards
Battle members
5
Formation
5×5
Platform
Web · Three.js
Enter the game site

02Work

Seven entry points.

Games, research platforms, public apps and physical products: independent projects built around the same question.

New to JinnSP? Read the JinnSP guide →

03Research

One research loop, many expressions.

ThoughtMap is the shared semantic layer. The same profiles that power search and comparison also shape game mechanics and applied studies.

  1. Corpus

    Research database

    Literature, philosophy, science and history, stored with semantic embeddings.

    64,000+ works

  2. Semantic layer

    ThoughtMap

    Search by meaning, compare how works are composed, and navigate the corpus as a landscape.

  3. Expressions

    Games & studies

    Profiles become cards, skills and formations in Source of Thought, and patterns of judgement in the Stratagems Atlas.

04About

Four domains, one question.

How do the hidden structures in ideas, bodies, materials and systems become something people can see, play and use? Every Jinn Project work is an attempt at an answer.

Principles

Inspectable
Research records and source code are public, so results can be checked rather than trusted.
Human-directed
AI accelerates analysis and implementation. Direction and judgement stay human.
Playable
Games and interactive tools are a way to understand ideas, not only to present them.

05Development log

From the build log.

All development articles →
  1. Source of ThoughtSkill Generation Without Losing the Source Work
  2. Source of ThoughtHate System: Turning Formation into Target Priority
  3. Source of ThoughtResonance: Making Adjacent Ideas Matter
  4. Source of ThoughtWhy Build a Game from Thought?

06Contact

Follow, support or collaborate.

Every channel, from news and social accounts to direct contact, is collected on one page.