古代兵法 / 認知科学 / 行動経済学Ancient Strategy / Cognitive Science / Behavioral Economics
三十六計
認知バイアス・アトラス36 Stratagems
Cognitive Bias Atlas
三十六計を兵法だけでなく、人間の判断・認知バイアス・行動経済学の実践的ケーススタディとして読み直す実験的マップ。An experimental map that rereads the Thirty-Six Stratagems as practical cases in judgment, cognitive bias, and behavioral economics.
- 36計略Stratagems
- 36認知カテゴリCognitive Categories
- 1人間の認知仕様Human Firmware
インタラクティブ・アトラスInteractive Atlas
検索 / 絞り込み / 比較Search / Filter / Compare
三十六計の盤面Board of the 36 stratagems
矢印キーで移動し、Enterで開きます。Arrow keys move between stratagems; Enter opens one.
第一套 勝戦計I · Winning Stratagems
- 01瞞天過海まんてんかかい · Deceive the heavens to cross the seaDeceive the Heavens to Cross the SeaNormality / Habit
- 02囲魏救趙いぎきゅうちょう · Besiege Wei to rescue ZhaoBesiege Wei to Rescue ZhaoAttention / Indirect Pressure
- 03借刀殺人しゃくとうさつじん · Kill with a borrowed knifeKill with a Borrowed KnifeSocial / Responsibility
- 04以逸待労いいつたいろう · Wait at ease for the exhausted enemyWait at Ease for the Exhausted EnemyFatigue / Timing
- 05趁火打劫ちんかだこう · Loot a burning houseLoot a Burning HouseLoss / Crisis
- 06声東撃西せいとうげきせい · Make noise in the east, attack in the westMake Noise in the East, Attack in the WestAttention / Priority
第二套 敵戦計II · Enemy Dealing Stratagems
- 07無中生有むちゅうしょうゆう · Create something from nothingCreate Something from NothingReality Construction / Social Attention
- 08暗渡陳倉あんとちんそう · Secretly cross at ChencangSecretly Cross at ChencangSearch Space / Exploration
- 09隔岸観火かくがんか · Watch the fire from across the riverWatch the Fire from Across the RiverValue / Commitment
- 10笑裏蔵刀しょうりぞうとう · Hide a knife behind a smileHide a Knife Behind a SmileFriend-Foe Recognition
- 11李代桃僵りだいとうきょう · Sacrifice the plum tree to preserve the peach treeSacrifice the Plum Tree to Preserve the Peach TreeManagement / Capacity
- 12順手牽羊じゅんしゅけんよう · Take the opportunity to steal a goatTake the Opportunity to Steal a GoatBackground / Gradual Change
第三套 攻戦計III · Attacking Stratagems
- 13打草驚蛇だそうきょうだ · Beat the grass to startle the snakeBeat the Grass to Startle the SnakeThreshold / Detection
- 14借屍還魂しゃくしかんこん · Borrow a corpse to revive the soulBorrow a Corpse to Revive the SoulSuccess Memory / Legacy
- 15調虎離山ちょうこりざん · Lure the tiger away from the mountainLure the Tiger Away from the MountainContext / Environment
- 16欲擒故縦よくきんこしょう · To capture, first let goTo Capture, First Let GoChoice / Cognitive Task
- 17抛磚引玉ほうせんいんぎょく · Throw a brick to attract jadeThrow a Brick to Attract JadeEvaluation / Entry Cost
- 18擒賊擒王きんぞくきんおう · Capture the leader to capture the banditsCapture the Leader to Capture the BanditsDecision Network / Centrality
第四套 混戦計IV · Chaos Stratagems
- 19釜底抽薪ふていちゅうしん · Remove the firewood from under the potRemove the Firewood from Under the PotBackground / Infrastructure
- 20渾水摸魚こんすいぼぎょ · Fish in troubled watersFish in Troubled WatersDecision / Cognitive Load
- 21金蝉脱殻きんせんだっかく · Shed the shell like a golden cicadaShed the Shell Like a Golden CicadaContinuity / Cognitive Model
- 22関門捉賊かんもんそくぞく · Shut the door to catch the thiefShut the Door to Catch the ThiefAction Cost / Choice Architecture
- 23遠交近攻えんこうきんこう · Befriend distant states while attacking nearby onesBefriend Distant States While Attacking Nearby OnesCommunity / Relationship Cost
- 24仮道伐虢かどうばっかく · Borrow a path to attack GuoBorrow a Path to Attack GuoGeneralization / Cognitive Model
第五套 併戦計V · Proximate Stratagems
- 25偸梁換柱とうりょうかんちゅう · Replace the beams and pillarsReplace the Beams and PillarsBackground / Stable Infrastructure
- 26指桑罵槐しそうばかい · Point at the mulberry, curse the locustPoint at the Mulberry, Curse the LocustSocial Norm / Group Pressure
- 27仮痴不癲かちふてん · Feign foolishness without going madFeign Foolishness Without Going MadAbility Estimation / Cognitive Shortcut
- 28上屋抽梯じょうおくちゅうてい · Remove the ladder after ascending the roofRemove the Ladder After Ascending the RoofCommitment / Exit Cost
- 29樹上開花じゅじょうかいか · Decorate the tree with blossomsDecorate the Tree with BlossomsEvaluation / Signaling
- 30反客為主はんかくいしゅ · Turn from guest into hostTurn from Guest into HostDependency / Negotiation Power
第六套 敗戦計VI · Desperate Stratagems
- 31美人計びじんけい · The Beauty TrapThe Beauty TrapReward / Motivation
- 32空城計くうじょうけい · The Empty Fort StrategyThe Empty Fort StrategyInference / Uncertainty
- 33反間計はんかんけい · Counter-Espionage / Reverse Use of Trusted ChannelsTurn Trusted Channels Against the TargetTrust / Information Channel
- 34苦肉計くにくけい · Inflict injury on oneself to gain the enemy's trustInflict Injury on Oneself to Win TrustTrust / Costly Signaling
- 35連環計れんかんけい · Chain StratagemChain Stratagems TogetherDependency / Systems
- 36走為上そういじょう · If all else fails, retreatIf All Else Fails, RetreatMeta Cognition / Cognitive FrameMetacognition / Cognitive Frame
実線は選択中の計が挙げる関連計、点線はこの計を関連として挙げる計を示します。Solid lines lead to the stratagems this one lists as related; dotted lines come from stratagems that list it.
認知カテゴリCognitive Categories
36個の計略を、認知原理として再分類する。Reclassifying 36 stratagems by their cognitive principles.
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認知を作るConstruct Perception
正常性・背景・注目・認知モデルを形成するShape normality, background assumptions, attention, and cognitive models.
正常・背景を作るConstruct Normality and Background
注目・重要度を作るConstruct Attention and Importance
認知モデルを作るConstruct Cognitive Models
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判断をずらすShift Judgment
疲労・損失・選択肢・優先順位を操作するManipulate fatigue, loss, available choices, and priority allocation.
疲労・時間を使うUse Fatigue and Time
損失・危機を使うUse Loss and Crisis
選択肢を設計するDesign the Choice Set
優先順位を変えるChange Priorities
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社会を動かすMove Social Systems
責任・信頼・依存・報酬によって人の行動を誘導するGuide behavior through responsibility, trust, dependency, and reward.
責任・代理を使うUse Responsibility and Agency
信頼・権威を使うUse Trust and Authority
依存関係を使うBuild Dependency
報酬・欲望を使うUse Reward and Desire
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情報を操るManipulate Information
虚実・情報経路・観測不能性・陽動で解釈を変えるChange interpretation through truth and illusion, channels, uncertainty, and misdirection.
虚実を入れ替えるExchange Truth and Illusion
情報経路を使うUse Information Channels
観測不能を使うUse Unobservability
陽動・注意誘導Redirect Attention
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構造を崩すBreak Structures
分断・資源・連鎖・置換によって相手の仕組みを崩すDisrupt systems through isolation, resources, chains, and substitution.
分断・隔離Divide and Isolate
資源・補給を突くTarget Resources and Supply
システム連鎖Build System Chains
置換・偽装Substitute and Disguise
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撤退と変換Withdraw and Transform
機会・変身・出口・終局処理として戦略を畳み直すReframe strategy through opportunity, adaptation, exit, and endgame decisions.
機会利用Exploit Opportunity
変身・適応Transform and Adapt
出口・撤退Exit and Withdraw
概念Concept
兵法は、認知仕様書としても読める。Strategy can also be read as a specification of cognition.
三十六計の成立理由を分解すると、人が何を信じ、どこで判断を誤り、どの条件で注意を逸らすのかという認知パターンが見えてくる。古代兵法を現代の認知科学・行動経済学の言葉で再配置する試みである。When we examine why each stratagem works, recurring patterns appear: what people readily believe, where judgment fails, and when attention is redirected. This project reframes ancient strategy through modern cognitive science and behavioral economics.
研究上の注記Research Note
これは歴史的断定ではなく、現代的な再解釈である。A modern interpretation, not a historical claim.
三十六計が当時から認知科学として作られたと主張するものではない。現代の認知科学・行動経済学・情報設計の視点から、古典兵法を認知バイアスの実践例として読む仮説的マッピングである。This map does not claim that the Thirty-Six Stratagems were originally designed as cognitive science. It is a hypothesis-driven reinterpretation through cognitive science, behavioral economics, and information design.