A STRATEGY CARD GAME BUILT FROM HUMAN THOUGHT

IDEAS
BECOME CARDS.

Collect literature, philosophy, science, and history. Build a deck from the works that shaped humanity—and place them on a battlefield where ideas resonate, conflict, and evolve.

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Status
Active Development
Engine
Unity
Platform
PC
Developer
Jinn Project
GAMEPLAY SCREENSHOTBATTLE PREP1920 × 1080 image placeholder
BATTLE
CARD DETAIL
THOUGHTMAP

IN-GAME

Screenshots

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THE PREMISE

Build a deck from
the history of ideas.

Source of Thought turns works—not heroes or monsters—into playable cards. A book, theory, discovery, or philosophy receives a distinct thought profile through ThoughtMap.

Your deck is more than a stack of strong cards. It is a composition of ideas. Their position, affinity, and conceptual distance determine how they act together.

CORE SYSTEMS

Strategy before spectacle.

Every system asks the same question: what changes when thought becomes playable?

02

CARD SYSTEM

One work. One card.

Ten parameters translate each work into combat stats. Generated skills reflect the concepts contained within the source instead of relying on fixed character classes.

PHILOSOPHYSCIENCEEMOTION
03

THOUGHTMAP INTEGRATION

A research engine beneath the game.

Semantic embeddings locate works within a shared space of ideas. Search, collect, compare, then bring saved works into Battle Prep.

Why ThoughtMap becomes a game
04

AI DEVELOPMENT

Human direction, accelerated implementation.

AI supports coding, refactoring, testing, and iteration. The game’s concepts, architecture, rules, and final decisions remain human-driven.

> direction: HUMAN> implementation: COLLABORATIVE> status: ITERATING_

LATEST DEVELOPMENT

Build notes from the frontier.

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SKILL_GEN / IN PROGRESS

Skill Generation Without Losing the Source Work

How semantic concepts enter a controlled vocabulary of triggers, costs, and effects.

SKILL GENERATION
HATE / IMPLEMENTED

Turning Formation into Target Priority

The multiplicative hate score connecting placement, resonance, threat, and targeting.

HATE SYSTEM
RESONANCE / IMPLEMENTED

Making Adjacent Ideas Matter

Orthogonal adjacency, parameter differences, clamps, and Battle Prep previews.

RESONANCE

FOLLOW THE BUILD

The game is being made in public.

Read the decisions, experiments, failures, and system changes behind Source of Thought.